bonus bStr,n; [STR + n]
bonus bAgi,n; [AGI + n]
bonus bVit,n; [VIT + n]
bonus bInt,n; [INT + n]
bonus bDex,n; [DEX + n]
bonus bLuk,n; [LUK + n]
bonus bAllStats,n; [STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n]
bonus bAgiVit,n; [AGI + n, VIT + n]
bonus bAgiDexStr,n; [STR + n, AGI + n, DEX + n]
bonus bMaxHP,n; [MaxHP + n]
bonus bMaxHPrate,n; [MaxHP + n% ]
bonus bMaxSP,n; [MaxSP + n]
bonus bMaxSPrate,n; [MaxSP + n%]
bonus bBaseAtk,n; [Basic attack power + n]
bonus bAtk,n; [ATK + n (unofficial)]
bonus bAtk2,n; [ATK2 + n]
bonus bAtkRate,n; [Attack power + n% (unofficial)]
bonus bWeaponAtkRate,n; [Weapon ATK + n%]
bonus bMatk,n; [Magical attack power + n]
bonus bMatkRate,n; [Magical attack power + n%]
bonus bWeaponMatkRate,n; [Weapon Magical ATK + n% (renewal mode only)]
bonus bDef,n; [Equipment DEF + n]
bonus bDefRate,n; [Equipment DEF + n%]
bonus bDef2,n; [VIT based DEF + n]
bonus bDef2Rate,n; [VIT based DEF + n%]
bonus bMdef,n; [Equipment MDEF + n]
bonus bMdefRate,n; [Equipment MDEF + n%]
bonus bMdef2,n; [INT based MDEF + n]
bonus bMdef2Rate,n; [INT based MDEF + n%]
bonus bHit,n; [Hit + n]
bonus bHitRate,n; [Hit + n%]
bonus bCritical,n; [Critical + n]
bonus bCriticalLong,n; [Critical + n for normal long ranged attack (won't be shown in status window)]
bonus2 bCriticalAddRace,r,n; [Critical + n against enemies of race r]
bonus bCriticalRate,n; [Critical + n%]
bonus bFlee,n; [Flee + n]
bonus bFleeRate,n; [Flee + n%]
bonus bFlee2,n; [Perfect Dodge + n]
bonus bFlee2Rate,n; [Perfect Dodge + n%]
bonus bPerfectHitRate,n; [On-target impact attack probability n% (only the highest among all is applied)]
bonus bPerfectHitAddRate,n; [On-target impact attack probability + n%]
bonus bSpeedRate,n; [Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)]
bonus bSpeedAddRate,n; [Movement speed + n%]
bonus bAspd,n; [Attack speed + n]
bonus bAspdRate,n; [Attack speed + n%]
bonus bAtkRange,n; [Attack range + n]
bonus bAddMaxWeight,n; [MaxWeight + n (in units of 0.1)]
bonus bHPrecovRate,n; [Natural HP recovery ratio + n%]
bonus bSPrecovRate,n; [Natural SP recovery ratio + n%]
bonus2 bHPRegenRate,n,t; [Gain n HP every t milliseconds]
bonus2 bHPLossRate,n,t; [Lose n HP every t milliseconds]
bonus2 bSPRegenRate,n,t; [Gain n SP every t milliseconds]
bonus2 bSPLossRate,n,t; [Lose n SP every t milliseconds]
bonus2 bRegenPercentHP,n,t; [Gain n% of max HP every t milliseconds]
bonus2 bRegenPercentSP,n,t; [Gain n% of max SP every t milliseconds]
bonus bNoRegen,x; [Stops HP or SP regeneration (x: 1=HP, 2=SP)]
bonus bUseSPrate,n; [SP consumption + n%]
bonus2 bSkillUseSP,sk,n; [Decreases SP consumption of skill sk by n]
bonus2 bSkillUseSPrate,sk,n; [Decreases SP consumption of skill sk by n%]
bonus2 bSkillAtk,sk,n; [Increases damage of skill sk by n%]
bonus bLongAtkRate,n; [Increases damage of ranged attacks by n%]
bonus bCritAtkRate,n; [Increases critical damage by +n%]
bonus bCriticalDef,n; [Decreases the chance of being hit by critical hits by n%]
bonus2 bWeaponAtk,w,n; [Adds n ATK when weapon of type w is equipped]
bonus2 bWeaponDamageRate,w,n; [Adds n% damage to normal attacks when weapon of type w is equipped]
bonus bNearAtkDef,n; [Adds n% damage reduction against melee physical attacks]
bonus bLongAtkDef,n; [Adds n% damage reduction against ranged physical attacks]
bonus bMagicAtkDef,n; [Adds n% damage reduction against magical attacks]
bonus bMiscAtkDef,n; [Adds n% damage reduction against MISC attacks (traps, falcon, ...)]
bonus bNoWeaponDamage,n; [Adds n% reduction to received physical damage]
bonus bNoMagicDamage,n; [Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)]
bonus bNoMiscDamage,n; [Adds n% reduction to received misc damage]
bonus bHealPower,n; [Increases heal amount of all heal skills by n%]
bonus bHealPower2,n; [Increases heal amount if you are healed by any skills by n%]
bonus2 bSkillHeal,sk,n; [Increases heal amount of skill sk by n%]
bonus2 bSkillHeal2,sk,n; [Increases heal amount if you are healed by skill sk by n%]
bonus bAddItemHealRate,n; [Increases HP recovered by n% for healing items]
bonus2 bAddItemHealRate,iid,n; [Increases HP recovered by n% for item iid]
bonus2 bAddItemGroupHealRate,ig,n; [Increases HP recovered by n% for items of item group ig]
bonus bCastrate,n; [Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)]
bonus2 bCastrate,sk,n; [Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)]
bonus bFixedCastrate,n; [Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)]
bonus2 bFixedCastrate,sk,n; [Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)]
bonus bVariableCastrate,n; [Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)]
bonus2 bVariableCastrate,sk,n; [Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)]
bonus bFixedCast,t; [Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)]
bonus2 bSkillFixedCast,sk,t; [Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)]
bonus bVariableCast,t; [Increases variable cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)]
bonus2 bSkillVariableCast,sk,t; [Increases variable cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)]
bonus bNoCastCancel; [Prevents casting from being interrupted when hit (does not work in GvG)]
bonus bNoCastCancel2; [Prevents casting from being interrupted when hit (works even in GvG)]
bonus bDelayrate,n; [Increases skill delay by n%]
bonus2 bSkillDelay,sk,t; [Increases delay of skill sk by t milliseconds]
bonus2 bSkillCooldown,sk,t; [Increases cooldown of skill sk by t milliseconds]
bonus2 bAddEle,e,x; [+x% physical damage against element e]
bonus3 bAddEle,e,x,bf; [+x% physical damage against element e with trigger criteria bf]
bonus2 bMagicAddEle,e,x; [+x% magical damage against element e]
bonus2 bSubEle,e,x; [+x% damage reduction against attack element e]
bonus3 bSubEle,e,x,bf; [+x% damage reduction against attack element e with trigger criteria bf]
bonus2 bSubDefEle,e,x; [+x% damage reduction from enemy with defense element e]
bonus2 bAddRace,r,x; [+x% physical damage against race r]
bonus2 bMagicAddRace,r,x; [+x% magical damage against race r]
bonus2 bSubRace,r,x; [+x% damage reduction against race r]
bonus2 bAddClass,c,x; [+x% physical damage against class c]
bonus2 bMagicAddClass,c,x; [+x% magical damage against class c]
bonus2 bSubClass,c,x; [+x% damage reduction against class c]
bonus2 bAddSize,s,x; [+x% physical damage against size s]
bonus2 bMagicAddSize,s,x; [+x% magical damage against size s]
bonus2 bSubSize,s,x; [+x% damage reduction against size s]
bonus bNoSizeFix; [Ignores the size modifier when calculating damage]
bonus2 bAddDamageClass,mid,x; [+x% physical damage against monster mid]
bonus2 bAddMagicDamageClass,mid,x; [+x% magical damage against monster mid]
bonus2 bAddDefMonster,mid,x; [+x% physical damage reduction against monster mid]
bonus2 bAddMDefMonster,mid,x; [+x% magical damage reduction against monster mid]
bonus2 bAddRace2,mr,x; [+x% damage against monster race mr]
bonus2 bSubRace2,mr,x; [+x% damage reduction against monster race mr]
bonus2 bMagicAddRace2,mr,x; [+x% magic damage against monster race mr]
bonus2 bSubSkill,sk,n; [Reduces n% damage received from skill sk]
bonus bAbsorbDmgMaxHP,n; [If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP] (Doesn't stack, will use the highest value)]
bonus bAtkEle,e; [Gives the player's attacks element e]
bonus bDefEle,e; [Gives the player's defense element e]
bonus2 bMagicAtkEle,e,x; [Increases damage of e element magic by x%]
bonus bDefRatioAtkRace,r; [Deals more damage to enemies of race r with higher defense]
bonus bDefRatioAtkEle,e; [Deals more damage to enemies of element e with higher defense]
bonus bDefRatioAtkClass,c; [Deals more damage to enemies of class c with higher defense]
bonus4 bSetDefRace,r,n,t,y; [Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack]
bonus4 bSetMDefRace,r,n,t,y; [Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack]
bonus bIgnoreDefEle,e; [Disregard DEF against enemies of element e]
bonus bIgnoreDefRace,r; [Disregard DEF against enemies of race r]
bonus2 bIgnoreDefRaceRate,r,n; [Disregard n% of the target's DEF if the target belongs to race r]
bonus bIgnoreDefClass,c; [Disregard DEF against enemies of class c]
bonus bIgnoreMDefRace,r; [Disregard MDEF against enemies of race r]
bonus2 bIgnoreDefRaceRate,r,n; [Disregard n% of the target's DEF if the target belongs to race r]
bonus2 bIgnoreMdefRaceRate,r,n; [Disregard n% of the target's MDEF if the target belongs to race r]
bonus2 bIgnoreMdefRace2Rate,mr,n; [Disregard n% of the target's MDEF if the target belongs to monster race mr]
bonus bIgnoreMDefEle,e; [Disregard MDEF against enemies of element e]
bonus2 bIgnoreDefClassRate,c,n; [Disregard n% of the target's DEF if the target belongs to class c]
bonus2 bIgnoreMdefClassRate,c,n; [Disregard n% of the target's MDEF if the target belongs to class c]
bonus2 bExpAddRace,r,x; [Increase exp gained by x% against enemies of race r]
bonus2 bExpAddClass,c,x; [Increase exp gained by x% against enemies of class c]
bonus2 bAddEff2,eff,n; [Adds a n/100% chance to cause status eff on self when attacking]
bonus2 bAddEffWhenHit,eff,n; [Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage]
bonus2 bResEff,eff,n; [Adds a n/100% tolerance to status eff]
bonus3 bAddEff,eff,n,atf; [Adds a n/100% chance to cause status eff on the target when attacking]
bonus4 bAddEff,eff,n,atf,t; [Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking]
bonus3 bAddEffWhenHit,eff,n,atf; [Adds a n/100% chance to cause status eff on the target when being hit by physical damage]
bonus4 bAddEffWhenHit,eff,n,atf,t; [Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage]
bonus3 bAddEffOnSkill,sk,eff,n; [Adds a n/100% chance to cause status eff on enemy when using skill sk]
bonus4 bAddEffOnSkill,sk,eff,n,atf; [Adds a n/100% chance to cause status eff on the target when using skill sk]
bonus5 bAddEffOnSkill,sk,eff,n,atf,t; [Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk]
bonus2 bComaClass,c,n; [Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)]
bonus2 bComaRace,r,n; [Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)]
bonus2 bWeaponComaEle,e,n; [Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack]
bonus2 bWeaponComaClass,c,n; [Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack]
bonus2 bWeaponComaRace,r,n; [Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack]
bonus3 bAutoSpell,sk,y,n; [Adds a n/10% chance to cast skill sk of level y when attacking]
bonus3 bAutoSpellWhenHit,sk,y,n; [Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack]
bonus4 bAutoSpell,sk,y,n,i; [Adds a n/10% chance to cast skill sk of level y when attacking]
bonus5 bAutoSpell,sk,y,n,bf,i; [Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf]
bonus4 bAutoSpellWhenHit,sk,y,n,i; [Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack]
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; [Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf]
bonus4 bAutoSpellOnSkill,sk,x,y,n; [Adds a n/10% chance to autospell skill x at level y when using skill sk]
bonus5 bAutoSpellOnSkill,sk,x,y,n,i; [Adds a n/10% chance to autospell skill x at level y when using skill sk]
bonus bHPDrainValue,n; [Heals +n HP with a normal attack]
bonus2 bHPDrainValueRace,r,n; [Heals +n HP when attacking a monster of race r with normal attack]
bonus2 bHpDrainValueClass,c,n; [Heals +n HP when attacking a monster of class c with normal attack]
bonus bSPDrainValue,n; [Heals +n SP with a normal attack]
bonus2 bSPDrainValueRace,r,n; [Heals +n SP when attacking a monster of race r with normal attack]
bonus2 bSpDrainValueClass,c,n; [Heals +n SP when attacking a monster of class c with normal attack]
bonus2 bHPDrainRate,x,n; [Adds a x/10% chance to drain n% HP from inflicted damage when attacking]
bonus2 bSPDrainRate,x,n; [Adds a x/10% chance to drain n% SP from inflicted damage when attacking]
bonus2 bHPVanishRate,x,n; [Add a x/10% chance of decreasing enemy's HP amount by n% when attacking]
bonus2 bSPVanishRate,x,n; [Add a x/10% chance of decreasing enemy's SP amount by n% when attacking]
bonus3 bHPVanishRaceRate,r,x,n; [Add a x/100% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r]
bonus3 bSPVanishRaceRate,r,x,n; [Add a x/100% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r]
bonus3 bStateNoRecoverRace,r,x,t; [Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.]
bonus bHPGainValue,n; [Heals +n HP when killing an enemy with a melee-physical attack]
bonus bSPGainValue,n; [Heals +n SP when killing an enemy with a melee-physical attack]
bonus2 bSPGainRace,r,n; [Heals +n SP when killing an enemy of race r with a melee-physical attack]
bonus bMagicHPGainValue,n; [Heals +n HP when killing an enemy with a magical attack]
bonus bMagicSPGainValue,n; [Heals +n SP when killing an enemy with a magical attack]
bonus bShortWeaponDamageReturn,n; [Reflects n% of received melee damage back to the enemy that caused it]
bonus bLongWeaponDamageReturn,n; [Reflects n% of received ranged damage back to the enemy that caused it]
bonus bMagicDamageReturn,n; [Adds a n% chance to reflect targetted magic spells back to the enemy that caused it]
bonus bUnstripableWeapon; [Weapon cannot be taken off via Strip skills]
bonus bUnstripableArmor; [Armor cannot be taken off via Strip skills]
bonus bUnstripableHelm; [Helm cannot be taken off via Strip skills]
bonus bUnstripableShield; [Shield cannot be taken off via Strip skills]
bonus bUnstripable; [All equipment cannot be taken off via strip skills]
bonus bUnbreakableGarment; [Garment cannot be damaged/broken by any means]
bonus bUnbreakableWeapon; [Weapon cannot be damaged/broken by any means]
bonus bUnbreakableArmor; [Armor cannot be damaged/broken by any means]
bonus bUnbreakableHelm; [Helm cannot be damaged/broken by any means]
bonus bUnbreakableShield; [Shield cannot be damaged/broken by any means]
bonus bUnbreakableShoes; [Shoes cannot be damaged/broken by any means]
bonus bUnbreakable,n; [Reduces the break chance of all equipped equipment by n%]
bonus bBreakWeaponRate,n; [Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)]
bonus bBreakArmorRate,n; [Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)]
bonus2 bDropAddRace,r,x; [Adds x% to player's drop rate when killing a monster with race r.]
bonus2 bDropAddClass,c,x; [Adds x% to player's drop rate when killing a monster with class c.]
bonus3 bAddMonsterIdDropItem,iid,mid,n; [Adds a n/100% chance of dropping item iid when killing monster mid]
bonus2 bAddMonsterDropItem,iid,n; [Adds a n/100% chance for item iid to be dropped when killing a monster]
bonus3 bAddMonsterDropItem,iid,r,n; [Adds a n/100% chance for item iid to be dropped when killing a monster of race r]
bonus3 bAddClassDropItem,iid,c,n; [Adds a n/100% chance for item iid to be dropped when killing a monster of class c]
bonus2 bAddMonsterDropItemGroup,ig,n; [Adds a n/100% chance to get an item of group type ig when killing a monster]
bonus3 bAddMonsterDropItemGroup,ig,r,n; [Adds a n/100% chance to get an item of group type ig when killing a monster of race r]
bonus3 bAddClassDropItemGroup,ig,c,n; [Adds a n/100% chance to get an item of group type ig when killing a monster of class c]
bonus2 bGetZenyNum,x,n; [Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)]
bonus2 bAddGetZenyNum,x,n; [Adds a n% chance of gaining 1~x zeny when killing a monster]
bonus bDoubleRate,n; [Double Attack probability n% (works with all weapons | only the highest among all is applied)]
bonus bDoubleAddRate,n; [Double Attack probability + n% (works with all weapons)]
bonus bSplashRange,n; [Splash attack radius + n (only the highest among all is applied)]
bonus bSplashAddRange,n; [Splash attack radius + n]
bonus2 bAddSkillBlow,sk,n; [Knock back the target by n cells when using skill sk]
bonus bNoKnockback; [Character is no longer knocked back by enemy skills with such effect]
bonus bNoGemStone; [Skills requiring Gemstones do not require them]
bonus bIntravision; [Always see Hiding and Cloaking players/mobs]
bonus bPerfectHide; [Hidden/cloaked character is no longer detected by monsters with 'detector' mode]
bonus bRestartFullRecover; [When reviving, HP and SP are fully healed]
bonus bClassChange,n; [Gives a n/100% chance to change the attacked monster's class with normal attack]
bonus bAddStealRate,n; [Increases success rate of Steal skill by n/100%]
bonus bNoMadoFuel; [Nullify Magic Gear Fuel requirement for skills.]
bonus bNoWalkDelay; [Give infinite Endure.]