[bonus bStr]: Сила + n
[bonus bAgi]: Ловкость + n
[bonus bVit]: Живучесть + n
[bonus bInt]: Интеллект + n
[bonus bDex]: Сноровка + n
[bonus bLuk]: Удача + n
[bonus bAgiVit]: Ловкость + n, Живучесть + n
[bonus bAgiDexStr]: Сила + n, Ловкость + n, Сноровка + n
[bonus bAllStats]: Все характеристики + n
[bonus bPow]: POW + n
[bonus bSta]: STA + n
[bonus bWis]: WIS + n
[bonus bSpl]: SPL + n
[bonus bCon]: CON + n
[bonus bCrt]: CRT + n
[bonus bAllTraitStats]: Все таланты + n
[bonus bMaxHP]: Макс.HP + n
[bonus bMaxHPrate]: Макс.HP + n%
[bonus bMaxSP]: Макс.SP + n
[bonus bMaxSPrate]: Макс.SP + n%
[bonus bMaxAP]: Макс.AP + n
[bonus bMaxAPrate]: Макс.AP + n%
[bonus bBaseAtk]: Сила базовой атаки + n
[bonus bAtk]: Атака + n (неофициальный бонус)
[bonus bAtk2]: Атака + n
[bonus bAtkRate]: Сила атаки + n% (неофициальный бонус)
[bonus bWeaponAtkRate]: Атака оружия + n%
[bonus bMatk]: Магическая атака + n
[bonus bMatkRate]: Магическая атака + n%
[bonus bWeaponMatkRate]: Магическая атака оружия + n%
[bonus bDef]: Защита + n
[bonus bDefRate]: Защита + n%
[bonus bDef2]: Защита + n (мягкая)
[bonus bDef2Rate]: Защита + n% (мягкая)
[bonus bMdef]: Магическая защита + n
[bonus bMdefRate]: Магическая защита + n%
[bonus bMdef2]: Магическая защита + n (мягкая)
[bonus bMdef2Rate]: Магическая защита + n% (мягкая)
[bonus bHit]: Точность + n
[bonus bHitRate]: Точность + n%
[bonus bCritical]: Critical + n
[bonus bCriticalLong]: Critical + n for normal long ranged attack (won't be shown in status window)
[bonus2 bCriticalAddRace]: Critical + n against enemies of race r
[bonus bCriticalRate]: Critical + n%
[bonus bFlee]: Flee + n
[bonus bFleeRate]: Flee + n%
[bonus bFlee2]: Perfect Dodge + n
[bonus bFlee2Rate]: Perfect Dodge + n%
[bonus bPerfectHitRate]: On-target impact attack probability n% (only the highest among all is applied)
[bonus bPerfectHitAddRate]: On-target impact attack probability + n%
[bonus bSpeedRate]: Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
[bonus bSpeedAddRate]: Movement speed + n%
[bonus bAspd]: Attack speed + n
[bonus bAspdRate]: Attack speed + n%
[bonus bAtkRange]: Attack range + n
[bonus bAddMaxWeight]: MaxWeight + n (in units of 0.1)
[bonus bPAtk]: PAtk + n
[bonus bPAtkRate]: PAtk + n%
[bonus bSMatk]: SMatk + n
[bonus bSMatkRate]: SMatk + n%
[bonus bRes]: Res + n
[bonus bResRate]: Res + n%
[bonus bMRes]: MRes + n
[bonus bMResRate]: MRes + n%
[bonus bHPlus]: HPlus + n
[bonus bHPlusRate]: HPlus + n%
[bonus bCRate]: CRate + n
[bonus bCRateRate]: CRate + n%
[bonus bHPrecovRate]: Natural HP recovery ratio + n%
[bonus bSPrecovRate]: Natural SP recovery ratio + n%
[bonus2 bHPRegenRate]: Gain n HP every t milliseconds
[bonus2 bHPLossRate]: Lose n HP every t milliseconds
[bonus2 bSPRegenRate]: Gain n SP every t milliseconds
[bonus2 bSPLossRate]: Lose n SP every t milliseconds
[bonus2 bRegenPercentHP]: Gain n% of max HP every t milliseconds
[bonus2 bRegenPercentSP]: Gain n% of max SP every t milliseconds
[bonus bNoRegen]: Stops HP or SP regeneration (x: 1=HP, 2=SP)
[bonus bUseSPrate]: SP consumption + n%
[bonus2 bSkillUseSP]: Decreases SP consumption of skill sk by n
[bonus2 bSkillUseSPrate]: Decreases SP consumption of skill sk by n%
[bonus2 bSkillAtk]: Increases damage of skill sk by n%
[bonus bShortAtkRate]: Increases damage of short ranged attacks by n%
[bonus bLongAtkRate]: Increases damage of long ranged attacks by n%
[bonus bCritAtkRate]: Increases critical damage by +n%
[bonus bCritDefRate]: Decreases critical damage received by n%
[bonus bCriticalDef]: Decreases the chance of being hit by critical hits by n%
[bonus2 bWeaponAtk]: Adds n ATK when weapon of type w is equipped
[bonus2 bWeaponDamageRate]: Adds n% damage to normal attacks when weapon of type w is equipped
[bonus bNearAtkDef]: Adds n% damage reduction against melee physical attacks
[bonus bLongAtkDef]: Adds n% damage reduction against ranged physical attacks
[bonus bMagicAtkDef]: Adds n% damage reduction against magical attacks
[bonus bMiscAtkDef]: Adds n% damage reduction against MISC attacks (traps, falcon, ...)
[bonus bNoWeaponDamage]: Adds n% reduction to received physical damage
[bonus bNoMagicDamage]: Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
[bonus bNoMiscDamage]: Adds n% reduction to received misc damage
[bonus bHealPower]: Increases heal amount of all heal skills by n%
[bonus bHealPower2]: Increases heal amount if you are healed by any skills by n%
[bonus2 bSkillHeal]: Increases heal amount of skill sk by n%
[bonus2 bSkillHeal2]: Increases heal amount if you are healed by skill sk by n%
[bonus bAddItemHealRate]: Increases HP recovered by n% for healing items
[bonus2 bAddItemHealRate]: Increases HP recovered by n% for item iid
[bonus2 bAddItemGroupHealRate]: Increases HP recovered by n% for items of item group ig
[bonus bAddItemSPHealRate]: Increases SP recovered by n% for healing items
[bonus2 bAddItemSPHealRate]: Increases SP recovered by n% for item iid
[bonus2 bAddItemGroupSPHealRate]: Increases SP recovered by n% for items of item group ig
[bonus bCastrate]: Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
[bonus2 bCastrate]: Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
[bonus bFixedCastrate]: Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)
[bonus2 bFixedCastrate]: Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
[bonus bVariableCastrate]: Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
[bonus2 bVariableCastrate]: Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
[bonus bFixedCast]: Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
[bonus2 bSkillFixedCast]: Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
[bonus bVariableCast]: Increases variable cast time of all skills by t milliseconds
[bonus2 bSkillVariableCast]: Increases variable cast time of skill sk by t milliseconds
[bonus bNoCastCancel]: Prevents casting from being interrupted when hit (does not work in GvG)
[bonus bNoCastCancel2]: Prevents casting from being interrupted when hit (works even in GvG)
[bonus bDelayrate]: Increases skill delay by n%
[bonus2 bSkillDelay]: Increases delay of skill sk by t milliseconds
[bonus2 bSkillCooldown]: Increases cooldown of skill sk by t milliseconds
[bonus2 bAddEle]: +x% physical damage against element e
[bonus3 bAddEle]: +x% physical damage against element e with trigger criteria bf
[bonus2 bMagicAddEle]: +x% magical damage against element e
[bonus2 bSubEle]: +x% damage reduction against attack element e
[bonus3 bSubEle]: +x% damage reduction against attack element e with trigger criteria bf
[bonus2 bSubDefEle]: +x% physical damage reduction from enemy with defense element e
[bonus2 bMagicSubDefEle]: +x% magic damage reduction from enemy with defense element e
[bonus2 bAddRace]: +x% physical damage against race r
[bonus2 bMagicAddRace]: +x% magical damage against race r
[bonus2 bSubRace]: +x% damage reduction against race r
[bonus3 bSubRace]: +x% damage reduction against race r with trigger criteria bf
[bonus2 bAddClass]: +x% physical damage against class c
[bonus2 bMagicAddClass]: +x% magical damage against class c
[bonus2 bSubClass]: +x% damage reduction against class c
[bonus2 bAddSize]: +x% physical damage against size s
[bonus2 bMagicAddSize]: +x% magical damage against size s
[bonus2 bSubSize]: +x% damage reduction against size s
[bonus2 bWeaponSubSize]: +x% physical damage reduction against size s
[bonus2 bMagicSubSize]: +x% magic damage reduction against size s
[bonus bNoSizeFix]: Ignores the size modifier when calculating damage
[bonus2 bAddDamageClass]: +x% physical damage against monster mid
[bonus2 bAddMagicDamageClass]: +x% magical damage against monster mid
[bonus2 bAddDefMonster]: +x% physical damage reduction against monster mid
[bonus2 bAddMDefMonster]: +x% magical damage reduction against monster mid
[bonus2 bAddRace2]: +x% damage against monster race mr
[bonus2 bSubRace2]: +x% damage reduction against monster race mr
[bonus2 bMagicAddRace2]: +x% magic damage against monster race mr
[bonus2 bSubSkill]: Reduces n% damage received from skill sk
[bonus bAbsorbDmgMaxHP]: If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP] (Doesn't stack, will use the highest value)
[bonus bAtkEle]: Gives the player's attacks element e
[bonus bDefEle]: Gives the player's defense element e
[bonus2 bMagicAtkEle]: Increases damage of e element magic by x%
[bonus bDefRatioAtkRace]: Deals more damage to enemies of race r with higher defense
[bonus bDefRatioAtkEle]: Deals more damage to enemies of element e with higher defense
[bonus bDefRatioAtkClass]: Deals more damage to enemies of class c with higher defense
[bonus4 bSetDefRace]: Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
[bonus4 bSetMDefRace]: Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
[bonus bIgnoreDefEle]: Disregard DEF against enemies of element e
[bonus bIgnoreDefRace]: Disregard DEF against enemies of race r
[bonus bIgnoreDefClass]: Disregard DEF against enemies of class c
[bonus bIgnoreMDefRace]: Disregard MDEF against enemies of race r
[bonus2 bIgnoreDefRaceRate]: Disregard n% of the target's DEF if the target belongs to race r
[bonus2 bIgnoreMdefRaceRate]: Disregard n% of the target's MDEF if the target belongs to race r
[bonus2 bIgnoreMdefRace2Rate]: Disregard n% of the target's MDEF if the target belongs to monster race mr
[bonus bIgnoreMDefEle]: Disregard MDEF against enemies of element e
[bonus2 bIgnoreDefClassRate]: Disregard n% of the target's DEF if the target belongs to class c
[bonus2 bIgnoreMdefClassRate]: Disregard n% of the target's MDEF if the target belongs to class c
[bonus2 bExpAddRace]: Increase exp gained by x% against enemies of race r
[bonus2 bExpAddClass]: Increase exp gained by x% against enemies of class c
[bonus2 bAddEff]: Adds a n/100% chance to cause status eff on the target when attacking
[bonus2 bAddEff2]: Adds a n/100% chance to cause status eff on self when attacking
[bonus2 bAddEffWhenHit]: Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
[bonus2 bResEff]: Adds a n/100% tolerance to status eff
[bonus3 bAddEff]: Adds a n/100% chance to cause status eff on the target when attacking
[bonus4 bAddEff]: Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
[bonus3 bAddEffWhenHit]: Adds a n/100% chance to cause status eff on the target when being hit by physical damage
[bonus4 bAddEffWhenHit]: Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
[bonus3 bAddEffOnSkill]: Adds a n/100% chance to cause status eff on enemy when using skill sk
[bonus4 bAddEffOnSkill]: Adds a n/100% chance to cause status eff on the target when using skill sk
[bonus5 bAddEffOnSkill]: Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
[bonus2 bComaClass]: Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)
[bonus2 bComaRace]: Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
[bonus2 bWeaponComaEle]: Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
[bonus2 bWeaponComaClass]: Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
[bonus2 bWeaponComaRace]: Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack
[bonus3 bAutoSpell]: Adds a n/10% chance to cast skill sk of level y when attacking
[bonus3 bAutoSpellWhenHit]: Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
[bonus4 bAutoSpell]: Adds a n/10% chance to cast skill sk of level y when attacking
[bonus5 bAutoSpell]: Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
[bonus4 bAutoSpellWhenHit]: Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
[bonus5 bAutoSpellWhenHit]: Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
[bonus4 bAutoSpellOnSkill]: Adds a n/10% chance to autospell skill x at level y when using skill sk
[bonus5 bAutoSpellOnSkill]: Adds a n/10% chance to autospell skill x at level y when using skill sk
[bonus bHPDrainValue]: Heals +n HP with a normal attack
[bonus2 bHPDrainValueRace]: Heals +n HP when attacking a monster of race r with normal attack
[bonus2 bHpDrainValueClass]: Heals +n HP when attacking a monster of class c with normal attack
[bonus bSPDrainValue]: Heals +n SP with a normal attack
[bonus2 bSPDrainValueRace]: Heals +n SP when attacking a monster of race r with normal attack
[bonus2 bSpDrainValueClass]: Heals +n SP when attacking a monster of class c with normal attack
[bonus2 bHPDrainRate]: Adds a x/10% chance to drain n% HP from inflicted damage when attacking
[bonus2 bSPDrainRate]: Adds a x/10% chance to drain n% SP from inflicted damage when attacking
[bonus2 bHPVanishRate]: Add a x/10% chance of decreasing enemy's HP amount by n% with a normal attack
[bonus3 bHPVanishRaceRate]: Add a x/10% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
[bonus3 bHPVanishRate]: Add a x/10% chance of decreasing enemy's HP amount by n% when attacking with trigger criteria bf
[bonus2 bSPVanishRate]: Add a x/10% chance of decreasing enemy's SP amount by n% with a normal attack
[bonus3 bSPVanishRaceRate]: Add a x/10% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
[bonus3 bSPVanishRate]: Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
[bonus3 bStateNoRecoverRace]: Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.
[bonus bHPGainValue]: Heals +n HP when killing an enemy with a melee-physical attack
[bonus bSPGainValue]: Heals +n SP when killing an enemy with a melee-physical attack
[bonus2 bSPGainRace]: Heals +n SP when killing an enemy of race r with a melee-physical attack
[bonus bLongHPGainValue]: Heals +n HP when killing an enemy with a range-physical attack
[bonus bLongSPGainValue]: Heals +n SP when killing an enemy with a range-physical attack
[bonus bMagicHPGainValue]: Heals +n HP when killing an enemy with a magical attack
[bonus bMagicSPGainValue]: Heals +n SP when killing an enemy with a magical attack
[bonus bShortWeaponDamageReturn]: Reflects n% of received melee damage back to the enemy that caused it
[bonus bLongWeaponDamageReturn]: Reflects n% of received ranged damage back to the enemy that caused it
[bonus bMagicDamageReturn]: Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
[bonus bReduceDamageReturn]: Reduces reflected damage (melee/ranged/magic) by n%
[bonus bUnstripableWeapon]: Weapon cannot be taken off via Strip skills
[bonus bUnstripableArmor]: Armor cannot be taken off via Strip skills
[bonus bUnstripableHelm]: Helm cannot be taken off via Strip skills
[bonus bUnstripableShield]: Shield cannot be taken off via Strip skills
[bonus bUnstripable]: All equipment cannot be taken off via strip skills
[bonus bUnbreakableGarment]: Garment cannot be damaged/broken by any means
[bonus bUnbreakableWeapon]: Weapon cannot be damaged/broken by any means
[bonus bUnbreakableArmor]: Armor cannot be damaged/broken by any means
[bonus bUnbreakableHelm]: Helm cannot be damaged/broken by any means
[bonus bUnbreakableShield]: Shield cannot be damaged/broken by any means
[bonus bUnbreakableShoes]: Shoes cannot be damaged/broken by any means
[bonus bUnbreakable]: Reduces the break chance of all equipped equipment by n%
[bonus bBreakWeaponRate]: Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
[bonus bBreakArmorRate]: Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
[bonus2 bDropAddRace]: Adds x% to player's drop rate when killing a monster with race r.
[bonus2 bDropAddClass]: Adds x% to player's drop rate when killing a monster with class c.
[bonus3 bAddMonsterIdDropItem]: Adds a n/100% chance of dropping item iid when killing monster mid
[bonus2 bAddMonsterDropItem]: Adds a n/100% chance for item iid to be dropped when killing a monster
[bonus3 bAddMonsterDropItem]: Adds a n/100% chance for item iid to be dropped when killing a monster of race r
[bonus3 bAddClassDropItem]: Adds a n/100% chance for item iid to be dropped when killing a monster of class c
[bonus2 bAddMonsterDropItemGroup]: Adds a n/100% chance to get an item of group type ig when killing a monster
[bonus3 bAddMonsterDropItemGroup]: Adds a n/100% chance to get an item of group type ig when killing a monster of race r
[bonus3 bAddClassDropItemGroup]: Adds a n/100% chance to get an item of group type ig when killing a monster of class c
[bonus2 bGetZenyNum]: Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
[bonus2 bAddGetZenyNum]: Adds a n% chance of gaining 1~x zeny when killing a monster
[bonus bDoubleRate]: Double Attack probability n% (works with all weapons | only the highest among all is applied)
[bonus bDoubleAddRate]: Double Attack probability + n% (works with all weapons)
[bonus bSplashRange]: Splash attack radius + n (only the highest among all is applied)
[bonus bSplashAddRange]: Splash attack radius + n
[bonus2 bAddSkillBlow]: Knock back the target by n cells when using skill sk
[bonus bNoKnockback]: Character is no longer knocked back by enemy skills with such effect
[bonus bNoGemStone]: Skills requiring Gemstones do not require them
[bonus bIntravision]: Always see Hiding and Cloaking players/mobs
[bonus bPerfectHide]: Hidden/cloaked character is no longer detected by monsters with 'detector' mode
[bonus bRestartFullRecover]: When reviving, HP and SP are fully healed
[bonus bClassChange]: Gives a n/100% chance to change the attacked monster's class with normal attack
[bonus bAddStealRate]: Increases success rate of Steal skill by n/100%
[bonus bNoMadoFuel]: Nullify Magic Gear Fuel requirement for skills.
[bonus bNoWalkDelay]: Give infinite Endure.